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Wired for sound
Audio in video games is not just an optional extra or second thought but an integral component that affects gameplay, storytelling, player experience, and overall immersion.
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Boilerplating
For the past few weeks, we’ve been spending time building and testing the fundamental code systems for Monster House Party.
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Cameras
Recently spent some time setting up the camera system for Monster House Party.
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Greyboxing
Spent some time this week greyboxing out the Grindstone Manor environment.
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Input
Monster House Party has undergone a few format changes recently. With the shift to PS VR2 an opportunity has presented itself to not only have players interacting in VR but also via the DualSense controllers.
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PS5 DevKit
Spent some time this week getting our PlayStation 5 developer kit set up and running with a quick scene of all the monster characters so far.
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SSS
We are testing a new sub-surface scattering shader to capture more of a soft vinyl toy look.
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PlayStation
We have become Sony PlayStation Partners! The monsters are coming to PS VR2.
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Screenwest funding
We are honoured to have received a Screenwest Digital Games Production Fund grant for Monster House Party.