• Wired for sound

    Wired for sound

    Audio in video games is not just an optional extra or second thought but an integral component that affects gameplay, storytelling, player experience, and overall immersion.

  • Boilerplating

    Boilerplating

    For the past few weeks, we’ve been spending time building and testing the fundamental code systems for Monster House Party.

  • Cameras

    Cameras

    Recently spent some time setting up the camera system for Monster House Party.

  • Greyboxing

    Greyboxing

    Spent some time this week greyboxing out the Grindstone Manor environment.

  • Input

    Input

    Monster House Party has undergone a few format changes recently. With the shift to PS VR2 an opportunity has presented itself to not only have players interacting in VR but also via the DualSense controllers.

  • PS5 DevKit

    PS5 DevKit

    Spent some time this week getting our PlayStation 5 developer kit set up and running with a quick scene of all the monster characters so far.

  • SSS

    SSS

    We are testing a new sub-surface scattering shader to capture more of a soft vinyl toy look.

  • PlayStation

    PlayStation

    We have become Sony PlayStation Partners! The monsters are coming to PS VR2.

  • Screenwest funding

    Screenwest funding

    We are honoured to have received a Screenwest Digital Games Production Fund grant for Monster House Party.