Spent some time this week getting our PlayStation 5 developer kit set up and running with a quick scene of all the monster characters so far.
Super impressed with the performance on the PS5 so far. It handles the test SSS shader well and we are even able to run full, high-quality lighting with shadows!
UPDATE: Monster House Party test scene working on PS VR2!
Thanks to the excellent PSVR2 packages for Unity and OpenXR support, it took only 20 minutes to integrate support for the PSVR2 into my GXR framework (More on this later)
Not only does this mean development can hit the ground running but we should also be able to support other OpenXR platforms without too many changes!